PlayShelf is the platform where educational board game publishers turn their paper titles into interactive digital lessons, build branded libraries, and distribute through the LMS schools already use.
Publishers bring the games they've already created. PlayShelf handles the rest.
Board layouts, card decks, rules, and scoring logic. PlayShelf's engine turns them into interactive, playable digital experiences.
Each publisher gets a branded portal with their own titles, subscription tiers for teachers and admins, and custom theming.
Games deploy as standalone lessons via LTI or SCORM. Teachers launch directly from Canvas, Schoology, Moodle, or Google Classroom.
PlayShelf games launch inside the learning management system, not outside it. Grades pass back automatically. Teachers don't leave their workflow. Students don't need another login.
LTI 1.3 for seamless launch and grade passback. SCORM for portable lesson packages. xAPI for granular interaction data: what students chose, where they paused, how long they played.
Your games, your brand, your domain. Each publisher gets a white-labeled storefront where schools browse, subscribe, and access their title library.
Sell teacher-level access for individual classrooms and admin-level access for district-wide deployment, analytics, and content management.
Track completion, scores, time-on-task, and learning objectives. Full FERPA and COPPA compliance baked in from day one.
Dice rolls, card draws, token movement, turn-based mechanics. Paper games become rich digital experiences without your publisher needing a dev team.
You've designed games that teach. PlayShelf makes them available to every school with an internet connection, without building custom software.
Build game-based lessons that align to standards, track mastery, and integrate with the LMS your district already pays for.
Add interactive board games to your product catalog. White-label the experience, sell subscriptions, and own the relationship with schools.
PlayShelf is being built for publishers who know their games work in classrooms and want to put them in every classroom, digitally, through the systems schools already trust.